BBMC tracks are made by Bryan Bieniek and Michael Ciarlo. We’re a team of passionate sim racers who decided to create new tracks for our favorite game — Nascar Racing 2003 Season. Our goal is to find the limits of the Papyrus racing engine while producing the most authentic and beautiful environments we can.
We hope our work can provide the perfect backdrop for exciting online leagues and competitive AI battles. Each track is meticulously built using satellite imagery and hundreds of references. Our library of textures and 3D objects continues to expand as we think up new ways to compete with modern gaming engines.